⚔️ Clash of Clans Ranked Mode Update – Full Details (October 2025)
Supercell has officially rolled out the Ranked Update, one of the biggest gameplay overhauls in Clash of Clans history. This update completely transforms multiplayer battles, introducing two new systems Battle Mode and Ranked Mode that separate casual farming from competitive play.
👉 Official Source – Supercell Blog: Get Ready for Ranked Update
🏹 Why Supercell Introduced Ranked Mode
Supercell’s vision for 2025 is to make Clash of Clans faster, fairer, and more rewarding for every player.
After removing troop training time, reducing upgrade costs, and introducing the Alchemist, this Ranked Update finally fixes long-standing multiplayer issues like:
- Unfair matchmaking between farmers and trophy pushers
- Trophy dropping for farming
- Limited attacks in Legend League
With Battle Mode and Ranked Mode, players can now choose freely between casual farming or serious competitive climbing.
⚔️ The Two New Multiplayer Modes
1. Battle Mode (Casual)
Battle Mode replaces the old standard multiplayer system and is designed for resource farming without affecting your trophies.
Key Details:
- No Trophies are earned or lost.
- Matchmaking is based on Town Hall Level, with slight variance.
- Magic Shield and Revenge attacks only apply in Battle Mode.
- You can farm as much as you want without worrying about losing rank.
Battle Mode ensures that even high-level players can grind resources safely without being matched against competitive trophy pushers.
2. Ranked Mode (Competitive)
Ranked Mode is the ultimate competitive experience a modernized version of the Legend League system that now includes all Trophy Leagues. Players must opt in to join each Ranked Tournament and prove their strength.
To participate, players must:
- Sign up for the tournament. (You can also tick “Auto Sign-Up.”)
- Set your defending base layout.
- Define defending troops.
Once signed up, the system takes a snapshot of your base and troops, locking them for that tournament.
Key Mechanics:
- Players earn and lose Trophies based on battle outcomes.
- Trophy resets occur at the start of each tournament:
- Legend League: every 4 weeks
- Lower Leagues: every week
- Your final placement determines your Trophy League.
- Each Town Hall Level has a League Floor, meaning you can’t fall below a certain rank.
- When upgrading your Town Hall, you automatically move up to that new Town Hall’s League Floor in the next tournament.
- Inactive players get a one-week grace period before league decay begins perfect for short breaks.
💀 Hard Mode Modifiers
Higher leagues now introduce Hard Mode modifiers to make battles more challenging, simulating the difficulty level of professional esports tournaments.
Hard Mode Levels:
- eSports Mode: Exclusive for official competitions
- Expert – Level 1: (Legend League -2)
- Master – Level 2: (Legend League -1)
- Legend – Level 3: (Legend League)
These modifiers adjust battle parameters to make high-tier play more strategic and rewarding.
✨ What Is the Magic Shield?
The Magic Shield is a smarter, simplified protection system designed for Battle Mode (the standard matchmaking system).
How It Works:
- If 30% or more of your loot is stolen in an attack, you’ll automatically receive an 8-hour Magic Shield.
- You can attack freely while under Magic Shield without losing shield time.
- You might still see “attacks” in your defense log during your shield, but those are shadow versions of your base they don’t cost you any loot.
This makes farming and rebuilding resources far easier since you can clash anytime without worrying about losing protection.
There are three ways to obtain a Magic Shield:
- Automatically: Lose 30% or more of your loot in a defense (8-hour shield).
- Purchase: Buy Magic Shields directly from the shop.
- Returning Players: After 35 days of inactivity, you’ll automatically receive a 48-hour Magic Shield when you come back.
✨ What Is the Legend Shield ?
The Legend Shield remains exclusive to Legend League players in Ranked Mode.
It functions similarly to how shields work today but with an emphasis on giving top players control over their defenses.
- It can be purchased from the shop (e.g., 1-day shield).
- While active, you can’t attack or be attacked, effectively freezing your trophies.
- Perfect for players who want to take a break without losing their hard-earned rank.
This means the Magic Shield protects your loot, while the Legend Shield protects your trophies clearly separating casual and competitive play.
New Revenge System
The Revenge System has also been redesigned:
- You can now revenge attackers within 12 hours.
- Revenge attacks let you earn back lost loot (or even more).
- These also count toward Star Bonuses and event progress.
New Ranks along with League bonus and Star bonus
These images show various new leagues introduced in Clash of Clans along with number of attacks per tournament, League bonus and Star bonus.




🏅 League Achievements Overhaul
Supercell has retired old league achievements and introduced brand-new progression-based ones for Ranked Mode.
| League | Demotion% (Player Facing) | Promotion% |
|---|---|---|
| League 1 – Skeleton 3 | 0.00% | 50.00% |
| League 2 – Skeleton 2 | 10.00% | 50.00% |
| League 3 – Skeleton 1 | 10.00% | 50.00% |
| League 4 – Barb 3 | 10.00% | 40.00% |
| League 5 – Barb 2 | 10.00% | 30.00% |
| League 6 – Barb 1 | 10.00% | 30.00% |
| League 7 – Archer 3 | 10.00% | 25.00% |
| League 8 – Archer 2 | 10.00% | 25.00% |
| League 9 – Archer 1 | 10.00% | 25.00% |
| League 10 – Wizard 3 | 10.00% | 25.00% |
| League 11 – Wizard 2 | 15.00% | 25.00% |
| League 12 – Wizard 1 | 15.00% | 25.00% |
| League 13 – Valkyrie 3 | 15.00% | 25.00% |
| League 14 – Valkyrie 2 | 15.00% | 25.00% |
| League 15 – Valkyrie 1 | 15.00% | 25.00% |
| League 16 – Witch 3 | 15.00% | 20.00% |
| League 17 – Witch 2 | 15.00% | 20.00% |
| League 18 – Witch 1 | 15.00% | 20.00% |
| League 19 – Golem 3 | 20.00% | 15.00% |
| League 20 – Golem 2 | 20.00% | 15.00% |
| League 21 – Golem 1 | 20.00% | 15.00% |
| League 22 – PEKKA 3 | 20.00% | 15.00% |
| League 23 – PEKKA 2 | 20.00% | 15.00% |
| League 24 – PEKKA 1 | 20.00% | 15.00% |
| League 25 – Electro Titan 3 | 20.00% | 15.00% |
| League 26 – Electro Titan 2 | 20.00% | 15.00% |
| League 27 – Electro Titan 1 | 20.00% | 15.00% |
| League 28 – Dragon 3 | 10.00% | 10.00% |
| League 29 – Dragon 2 | 10.00% | 10.00% |
| League 30 – Dragon 1 | 10.00% | 10.00% |
| League 31 – E-Drag 3 | 10.00% | 10.00% |
| League 32 – E-Drag 2 | 10.00% | 10.00% |
| League 33 – E-Drag 1 | 10.00% | 10.00% |
| Legend League – Super Dragon | 20.00% | 10.00% |
☠️ Retired Achievement:
- League All-Star (Crystal → Champion)
- Existing stars stay visible if you’ve already unlocked one.
- New players will no longer see or complete it.
🆕 New Achievements
| Achievements | League | No. of gems |
|---|---|---|
| League Follower | Barbarian 6 | 50 |
| Archer 9 | 100 | |
| Wizard 12 | 250 | |
| League Enthusiast | Valkyrie 15 | 50 |
| Witch 18 | 100 | |
| Golem 21 | 250 | |
| League Superfan | P.E.K.K.A 24 | 100 |
| Titan 27 | 250 | |
| Dragon 28 | 500 | |
| League Fanatic | Dragon 29 | 100 |
| Dragon 30 | 250 | |
| Electro 31 | 500 | |
| League Master | Electro 32 | 250 |
| Electro 33 | 350 | |
| Legend League | 500 |
These achievements encourage long-term progression and competitive participation.
📅 League Battles Weekly Lifecycle (“League Tournament”)
Ranked Mode follows a consistent weekly tournament schedule that keeps gameplay structured and competitive.
| Phase | Time (UTC) | Description |
|---|---|---|
| Eligible Sign-Up Period | Monday 5 AM → Friday 5 AM | Players can sign up and play in the current week’s tournament |
| Next Week Sign-Up | Friday 5 AM → Monday 5 AM | Pre-registration for the following week |
| Battling Period | Tuesday 5 AM → Monday 5 AM | Ranked battles take place |
| Tournament Reset | Monday 5 AM → Tuesday 5 AM | Leaderboards finalize; no battling allowed |
This structured weekly cycle makes it easy to plan your Ranked pushes.
🧭 Signing Up & Player States
Once a player signs up and sets their defenses, they are placed in the matchmaking pool.
The UI clearly shows a “Battles will start soon” indicator with a countdown timer to Tuesday 5 AM UTC, marking the official start of combat.
Players must ensure their layouts and defending troops are finalized before the start time any changes made after the snapshot won’t apply until the next tournament.
⚙️ Other Improvements in the Ranked Update
- Town Hall weapon levels removed for TH12–15.
- 20% faster hero upgrade time and reduced costs.
- Loot Cart now recovers 10% (down from 20%), balanced by new loot bonuses for attacking stronger Town Halls.
- Spring Traps now deal damage and knock back troops.
- Quality-of-life updates: hide decorations during attacks, and seasonal trees now show their release year.
🏆 Final Thoughts
The Clash of Clans Ranked Update marks the beginning of a new competitive era. By separating Battle Mode for farming and Ranked Mode for tournaments, Supercell has finally balanced Clash’s casual and competitive sides.
Whether you’re grinding resources or pushing to the top leagues, this update ensures fairer matchmaking, better rewards, and more control over how you play.
Stay tuned here on ClashOfClans-BaseLinks.com for the best Ranked Mode base layouts, defense strategies, and tournament-ready designs as players adapt to this new system.

How to cancel auto sign up for ranked battles
Has anyone replied to this? I dont see it if they are
No one is addressing this? How do you put defensive troops in your Castle for Battle Mode attacks? Any time i get attacked my (attack Castle troops) are called out? How do you set defensive troops without using the troops you have for attack?
You can’t unfortunately. Only works for ranked. This was how it was even when u weren’t in legend league pre update. U either set them to sleep or active.
good