th17 anti 3 star layouts for clan wars and cwl 13 i1

🏰 How It’s Designed?

This TH17 War CWL base takes an asymmetrical approach, placing the Town Hall near the top-right corner, guarded but not too deep — cleverly set up as a trap zone. The Monolith is positioned on the opposite side, far from the Town Hall, to punish attackers who split their army or overcommit early.

The core is loaded with high-impact defenses, including Multi-Target Infernos, Ricochet Cannons, and Scattershots, all surrounded by tightly sealed compartments. These compartments limit the effectiveness of pathing-dependent attacks like Queen Charges and Hybrid. Meanwhile, Spring Traps and Giant Bombs are smartly placed to catch Hogs and Miners during funneling.

Air attackers are also in for trouble: Air Sweepers point toward common entry points, pushing back Electro Dragons and Balloons, while Seeking Air Mines near the Monolith zone pick off critical troops.


💪 Base Strengths:

  • ✅ Separated Town Hall and Monolith for dual-sided pressure
  • ✅ High-DPS core punishes troops caught in the middle
  • ✅ Asymmetrical layout confuses pathing and funnel plans
  • ✅ Anti-Electro Dragon setup with Air Sweepers and traps
  • ✅ Open corners mislead attacker troop drops and siege paths

💡 Why This Base Works:

The unorthodox TH placement baits attackers into thinking it’s an easy snipe — but the surrounding compartments, Infernos, and trap zones punish bad entries. The Monolith on the opposite end drains HP from heroes and tanks late in the attack, often preventing a second star. The design excels in time-wasting, defensive layering, and trap synergy, making it a serious contender for CWL lineups.


🏹 Recommended Clan Castle Troops:

  • Super Minions + Archers (strong against air & Queen Walks)
  • Ice Golem + Headhunters (slows down hero pushes & hybrid attackers)

guest
0 Comments
Inline Feedbacks
View all comments
Scroll to Top