th17 anti 3 star layouts for clan wars and cwl 14 i1

🏰 How It’s Designed?

This TH17 War CWL base features a non-central Town Hall positioned on the bottom edge, heavily protected by compartments, traps, and key defenses like the Monolith and Multi-Inferno Tower. The Town Hall is not easily accessible, baiting attackers to commit early — often with poor funneling — while the rest of the base drains their resources.

The Monolith is close to the Town Hall, but with enough separation to force awkward spell usage. Meanwhile, the core is densely packed with defenses like Ricochet Cannons, Scattershots, and Multi-Infernos, ensuring massive DPS coverage from the center outward.

Tight compartments and wall channels create misleading pathing, especially for Queen Charges and Hybrid attacks. Air Sweepers are angled to cover blimp and E-Drag paths, pushing them away from high-value targets.


💪 Base Strengths:

  • ✅ Tricky edge Town Hall placement with strong trap coverage
  • ✅ Core damage from Scattershots, Multi-Infernos & Ricochet Cannons
  • ✅ Split Monolith + Town Hall forces awkward attacker spell planning
  • ✅ Baits Queen Charge and Hybrid into unfavorable paths
  • ✅ Air Sweepers and air traps discourage Electro Dragon spam

💡 Why This Base Works:

Attackers are drawn to the “easy-looking” Town Hall access, but the layout punishes them with high DPS zones, trap clusters, and multi-layered compartments. The spread of splash and single-target defenses ensures both swarm attacks and tanky pushes get shut down quickly. This base is designed to bleed time and waste spells, making it ideal for CWL where even 1-star defenses can win wars.


🏹 Recommended Clan Castle Troops:

  • Super Dragons + Archers (devastating vs. air & ground)
  • Ice Golem + Headhunters (effective at slowing heroes + hybrid troops)

guest
0 Comments
Inline Feedbacks
View all comments
Scroll to Top