Clash of Clans Town Hall 18 Guide: New Features, Guardians, Defenses & Update Changes

The next major Clash of Clans update is finally here with the arrival of Town Hall 18 (TH18). This is one of the biggest updates ever released, completely changing how Town Halls defend, introducing Guardians, adding a new merged defense, upgrading troops and buildings, and improving the overall progression system.

This article includes complete details, all stats, tables, and everything announced in Sneak Peek Day 1.

town hall 18 image
Level Upgrade Time Upgrade Cost Hitpoints Gold / Elixir Storage Dark Elixir Storage
18 14d 25M Gold 10,800 5,000,000 50,000

At Town Hall 18, the Town Hall itself is no longer a defensive weapon. Instead, players get access to Guardians powerful defensive units linked to the Town Hall. Guardians defend in Clan Wars and Ranked battles even while upgrading, but do not defend in regular battles during upgrades.

There are two types of Guardians:

  • Targets ground and air
  • Deals splash damage
  • Drops a Rage effect when defeated
  • Gets enraged when Town Hall is destroyed.
smasher guardian th18 image
Level Upgrade Time Cost (Elixir) Hitpoints DPS
112000500
27d18M13000550
39d22M14000600
411d26M15000650
513d28M16000700
  • Targets ground and air
  • Deals splash damage
  • Explodes when defeated
long shot guardian th18 image
Level Upgrade Time Cost (Elixir) Hitpoints DPS
17000330
27d18M8000360
39d22M9000390
411d26M10000420
513d28M11000450

Town Hall 18 introduces a brand-new merged defense: the Super Wizard Tower.

super wizard tower iamge
  • This defense is created by merging two Wizard Towers and has a massive chain attack.
  • Attacks one target and chains to 15 additional troops
  • 8-tile range (longer than the normal Wizard Tower)
Level Upgrade Time Cost (Gold) Hitpoints DPS
113d29M6000290
214d30M6300320

Several troops receive permanent buffs:

  • Minion Prince: Max HP reduced by 1000, but all of his equipment now gives +500 HP. This shifts his power more into equipment and helps balance him on defense.
  • Donated Spells: Level 7 Clans can now donate up to 4 spells instead of 3, increasing support potential in Clan War, CWL, and multiplayer attacks.
  • Giant Arrow: Level 18 damage increased from 1950 to 2000, allowing it to still destroy Supercharged TH18 Air Defenses in one hit.
  • Heal Spell: Slightly buffed with a longer duration and faster healing at max level, making it more reliable for ground-based smash and spam attacks.
  • Giant: +100 HP, +2 DPS
  • Minion: +4 HP, +2 DPS
  • Bowler: +50 HP, +4 DPS
  • Super Giant: +100 HP, +5 DPS
  • Electro Dragon: +200 HP
  • Dragon Rider: +10 DPS
  • Super Bowler: +100 HP, +10 DPS
  • Super Minion: +100 HP, +5 DPS
  • Thrower: +100 HP, +10 DPS

With this update new troop Meteor Golem can be unlocked at TH17 which can be further upgraded at TH18.

meteor golem troop image

The Meteor Golem is made of two Meteormites stacked together, attacking by throwing one Meteormite at the target, which briefly splits them apart. They can recombine afterward either with each other or another Meteormite to form a Meteor Golem again. Meteormites can jump over walls while the Meteor Golem itself cannot, giving the troop unique mobility. They attack the nearest building but will switch to enemy troops if threatened.

Meteor Golem Level Laboratory Level Upgrade Duration Upgrade Cost (Elixir) Hitpoints DPS Meteormite Level Meteormite Hitpoints Meteormite DPS
1 N/A 15000 550 1 7500 220
2 15 14d 28M 17000 600 2 8500 240
3 16 16d 30M 19000 650 3 9500 260

A new Town Hall level always brings fresh upgrade levels, and TH18 adds a full set of new defenses, collectors, storages, and support buildings. Below are all the buildings that receive new levels, along with their stats and upgrade requirements.

Building Level Upgrade Time Upgrade Cost Hitpoints DPS / Stats
Multi-Gear Tower 3 14d 28M Gold 4350 Long Range: 340 DPS
Fast Attack: 656 DPS / 189 dmg
Air Defense 16 13d 6h 26M Gold 2000 700 DPS
Multi-Archer Tower 4 14d 27M Gold 5500 146 DPS
Bomb Tower 12 13d 25M Gold 3050 122 DPS / 700 death damage
Ricochet Cannon 4 13d 12h 26.5M Gold 6100 412 DPS
Wall 19 10M Gold/Elixir 14000
Gold Mine 17 4d 8M Elixir 1400 7560/hr • Cap: 410k
Elixir Collector 17 4d 8M Gold 1400 7560/hr • Cap: 410k
Dark Elixir Drill 11 6d 12M Elixir 1600 200/hr • Cap: 4600
Gold Storage 19 12d 12h 18M Elixir 4300 6.5M Capacity
Elixir Storage 19 12d 12h 18M Gold 4300 6.5M Capacity
Dark Elixir Storage 13 13d 25M Elixir 4800 450k Capacity
Clan Castle 14 14d 28M Elixir 6000 4 Spell Capacity
Barracks 19 14d 26M Elixir 1520 Unlocks Meteor Golem
Spell Factory 9 13d 24M Elixir 1150 Unlocks ???
Laboratory 16 16d 27M Elixir 1500
Hero Hall 12 13d 12h 26M Elixir 6000
  • Upgrade times and costs reduced across TH16 and TH17
  • New loot values for Ranked battles
  • Resource Potion cost increased in the CWL shop
  • Level 7 clans can donate 4 spells instead of 3

These changes make progression faster and smoother for players preparing to reach TH18. The below table shows all the Upgrade and Time reductions.

Name Level Previous Upgrade Time New Upgrade Time Previous Upgrade Cost New Upgrade Cost
Air Defense1515d 6h9d 12h21M15M
Army Camp1315d10d21M17M
Bomb Tower1215d9d20M14.5M
Builder’s Hut715d 6h9d 12h21M15.5M
Clan Castle1315d11d20.5M19M
Dark Elixir Storage1215d9d16M16M
Elixir Storage1812d 12h7d10M10M
Firespitter115d11d22.5M17M
Firespitter216d11d 12h23M18M
Gold Storage1812d 12h7d10M10M
Hero Hall1115d 12h9d 12h21M17M
Hidden Tesla1615d9d20.5M15M
Inferno Tower1115d 12h12d22M16M
Laboratory1516d10d20M18M
Merged Archer Cannon116d10d 12h22.5M17M
Merged Archer Cannon216d10d 18h23M18M
Monolith415d 18h12d300k300k
Mortar1714d 12h8d19.5M13M
Multi-Archer Tower315d 12h10d 18h23M17.5M
Pet House1115d 11h9d22M16.5M
Ricochet Cannon315d 12h10d 18h23M17.5M
Scattershot615d 18h10d 12h22.5M16.5M
Wizard Tower1714d 18h8d 12h20M14M
X-Bow1215d 12h10d 12h21.5M16M
Bat Spell713d8d 12h260k220k
Haste Spell612d 12h9d200k200k
Healing Spell1115d10d 12h19M19M
Lightning Spell1214d10d18.5M18.5M
Poison Spell1114d 12h9d 16h280k230k
Recall Spell615d12d 12h21M19M
Revive Spell312d10d 12h20M19M
Revive Spell416d11d 12h22M20M
Supercharge Firespitter16d3d 12h12M8M
Supercharge Firespitter27d4d10M6M
Supercharge Hidden Tesla14d2d 6h10M6M
Supercharge Hidden Tesla26d3d 18h6M4M
Supercharge Inferno Tower14d 12h2d 18h11M7M
Supercharge Inferno Tower26d 12h4d 6h6.5M4.5M
Supercharge Mortar13d 12h2d7.5M4.5M
Supercharge Mortar25d 12h3d 12h5M3M
Air Bomb128d 12h5d 12h11M9.5M
Bomb138d4d 12h10M8.5M
Giant Bomb119d5d12M10M
Giga Bomb28d5d10M8.5M
Giga Bomb310d6d15M12.5M
Seeking Air Mine710d5d 12h14M12M
Archer1313d9d17.5M14M
Baby Dragon1115d10d22.5M16.5M
Balloon1215d 12h11d22.5M17.5M
Battle Drill513d 12h9d19M17M
Bowler915d10d19M17M
Troop Launcher413d 12h9d280k260k
Dragon1214d10d22M18.5M
Dragon Rider515d 12h10d 6h22.5M19M
Druid516d12d320k300k
Electro Dragon815d10d23M20M
Giant1313d 12h9d 12h18.5M15M
Golem1414d10d270k230k
Healer1015d11d22.5M17M
Hog Rider1414d 12h10d 2h280k240k
Ice Golem915d 12h10d 14h300k280k
Miner1114d 12h9d 20h21.5M16.5M
Minion1314d9d255k220k
PEKKA1214d 12h10d22M16M
Thrower214d9d 12h21M16M
Thrower316d10d 12h23M18M
Wall Breaker1314d10d20M15.5M
Wizard1317d10d 12h21M16M
Yeti717d11d22.5M17M
TH17 Weapon215d6d10M10M
TH17 Weapon311d7d14M12M
TH17 Weapon413d8d18M14M
TH17 Weapon515d10d22M18M

That wraps up Sneak Peek Day 1 of the Town Hall 18 update! Stay tuned, Sneak Peek Day 2 is coming soon with even more exciting reveals.


Sneak Peek #2: Revenge Tower, Totem Spell, New Crafted Defenses, New Shop and More!

revenge tower coc
  • At the start of the attack (0 buildings destroyed), the Revenge Tower is inactive.
  • After 5 buildings are destroyed, it becomes a single-target, high-damage defense with a slower attack speed.
  • After 20 buildings are destroyed, its attack speed increases and shots bounce to a 2nd target, similar to the Ricochet Cannon.
  • After 40 buildings are destroyed, it reaches maximum rage and can hit up to 3 targets at once with faster attack speed.

On defense, this building becomes more threatening the longer the attack goes on, punishing slow or grindy strategies and making late-attack phases much riskier.

Here are the Revenge Tower stats for Town Hall 18:

Revenge Tower Level Upgrade Time Upgrade Cost (Dark Elixir) Hitpoints Max DPS
1 13d 430k 5800 750
2 14d 460k 6200 833
  • It spawns a big tanky Totem at the target location.
  • The Totem can be targeted by both ground and air defenses (Cannons, Archer Towers, Air Defenses, etc.).
  • When the spell lands, it lightly damages and stuns nearby buildings and defensive troops once for a short duration.
  • That stun causes defenses in range to retarget onto the Totem, as long as it’s the closest thing they can hit.
  • The Totem is counted as a troop and will stay on the field until destroyed.
  • The stun radius is fairly large (around 6 tiles) and has a fixed 0.2s stun duration.
  • The Totem does not trigger Rage or Poison Spell Towers, so it can’t be abused to “farm” those effects.

Unlock & level details:

  • Unlocks with the new Spell Factory level, first available at TH16.
  • Housing Space: 1
  • 4 levels total:
  • 2 levels at TH16
  • 1 level at TH17
  • 1 level at TH18
Totem Spell Level Town Hall Required Upgrade Time Upgrade Cost (Elixir) Total Damage Hitpoints
1 16 70 10000
2 16 12d 21M 80 11000
3 17 14d 22M 90 12000
4 18 16d 23M 100 13000

The previous season of Crafted Defenses has ended, and this update introduces Season 2 with a fresh set of modular defenses:

General changes:

  • A popup informs players that the old Crafted Defenses are removed and a new season has started.
  • Town Hall 17 no longer has access to Crafted Defenses (TH18 becomes the top tier).
  • Any ongoing Crafted Defense upgrades are refunded.
  • The new season lasts 4 months (1 month longer than the previous season).
  • Crafted Defenses still gain multiple visual stages based on how many modules you’ve invested.

Season 2 introduces three new Crafted Defenses:

coc hero bell
  • Buffs defensive Heroes’ HP and DPS; the building itself does not attack.
  • When the Hero Bell is destroyed, the Hero buffs are removed.
  • Upgrade modules:
  • Building HP
  • Hero HP
  • Hero DPS
light beam coc
  • A single-target defense that targets both ground and air.
  • Fires projectiles that lose power over distance:
  • Higher damage when targets are close.
  • Lower damage when targets are far away.
  • Upgrade modules:
  • Building HP
  • Damage per hit
  • Attack cooldown
bomb hive coc
  • A splash damage defense that targets ground and air.
  • Launches bombs in pre-set directions, which keep traveling until they hit a target or reach maximum range.
  • Upgrade modules:
  • Building HP
  • Damage per hit
  • Range

Full module stats and upgrade values are listed in the official Crafted Defenses Season 2 sheet, but this section gives you the functional overview of how each building works.

Day 2 also introduces a new cosmetic progression system using Sparky Stones and the Fancy Shop.

Sparky Stones – how to earn:

  • You gain Sparky Stones by:
  • Doing Supercharge upgrades – 10 Sparky Stones each.
  • Doing Crafted Defense module upgrades – 8 Sparky Stones each.
  • All past Supercharge and Crafted Defense upgrades (done before the update) will be counted retroactively, granting Sparky Stones after the update.

Fancy Shop – what you can buy:

  • A new Fancy Shop tab appears in the in-game shop for players who can access Supercharges or Crafted Defenses.
  • At launch, you can spend Sparky Stones on:
  • Meteor Builder Skin (one-time purchase)
  • Exclusive Home Village Decoration (one-time purchase)
  • Charge Effect that can be applied to any decoration
    • Can be purchased multiple times
    • Can be applied to any decoration
    • In the shop, tapping the card highlights all eligible decorations

Meteor Builder Skin & Effects:

  • After buying the Meteor Builder Skin, you can select any Builder Hut and switch between the Original and Meteor Builder.
  • Currently, the selected skin applies to all builders, and builders are now rendered in 3D (similar to Guardians & Heroes).
  • In the future, individual builder skins may be supported.
  • The Charge Effect makes your decorated objects “flare up” together with Supercharged buildings, making your village visuals more dynamic.

This system is meant to offer permanent rewards for temporary content, letting long-time players show off their investment into Supercharges and Crafted Defenses.

Ranked Battles also receive several quality-of-life and balance updates:

  • Temporary troops are now banned in:
    • Ranked Battles
    • Clan Wars
    • CWL Battles
  • Inactivity handling in Ranked is adjusted:
  • If you’re inactive for one tournament, you keep your League and bonuses for that week.
  • To keep the same League for the following week, you must sign up before the next tournament starts (Tuesday 5:00 UTC).
  • If you haven’t signed up by Friday 5:00 UTC, the UI will warn you that you risk demotion.
  • Matchmaking inside a weekly Ranked group will now be less predictable, making pairings less repetitive.
  • Promotion/Demotion percentages are adjusted for several higher leagues to better spread players and activity (exact numbers are in the official patch notes).

Finally, some smaller but useful improvements:

  • Info screen added for Skeleton Trap Skeletons.
  • Builder Base backgrounds now show in skin selection for Builder Base Heroes.
  • Your own attacks no longer increase the game log message count in Home Village.
  • The Inbox inside the game log gets a new layout.
  • Revenge battles now have their own dedicated battle end screen.
  • Battle log unit order is standardized as:
  • Troops → Siege → Heroes → Spells → Clan Banner → CC troops → CC siege → CC spells
  • Knocked-out defensive heroes now become transparent when near a ground unit, making visibility better during heavy ground fights.

These changes deepen the strategy around TH18, add powerful new tools on offense and defense, and give long-term players more cosmetic goals to chase through Sparky Stones and the Fancy Shop.

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[…] date, but the update always lands before Christmas and after the full sneak peek cycle ends. Since Sneak Peeks already began, the update is very […]

rhomS
rhomS
13 days ago

when is update

Devil 505
Devil 505
13 days ago
Reply to  RustyPekka

There is no maintenance break showing up.

Rohit
Rohit
13 days ago
Reply to  Devil 505

Town hall 18 aya h kya

Kastori
Kastori
10 days ago
Reply to  Rohit

?

Khaled
Khaled
13 days ago

Nice

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